![]() ![]() ![]() Then when the Sword of Feast and Famine ability resolves the Contested War Zone will untap, as it is controlled by a different player at this point. We have Magic The Gathering EDH/Commander gameplay videos for you to study/relax too James. It was a point of confusion at the launch event I was at yesterday and the judge was unsure, afaik. The actual act of transforming your creature does not. ![]() Massacre wurm causes the opponent to lose 2 whenever a creature dies, regardless of how it died. That said, if the brazen borrower dies to something else, it will trigger the other ability of massacre wurm. If the brazen borrower died, it either died of something else, or it's a bug. The Contested War Zone trigger will resolve first causing the active player to gain control of that land. The activated or triggered ability that causes the 'transformation' goes on the stack. Regarding Massacre wurm, the -2/-2 effect only applies to creatures that were in play when the ability resolves. As the controller of the attacking creature is obviously the active player, the trigger from the Sword of Feast and Famine will go on the stack first followed by the Contested War Zone trigger. For example, if an attacking creature equipped with a Sword of Feast and Famine deals combat damage to a player that controls Contested War Zone there are two triggers that have to go on the stack. However sometimes the order that triggered abilities go on the stack DOES matter, and it is important that both players make sure the game is progressing legally. Bake two pecker cakes and stack them together with a creamy frosting. All that matters is that they are all legally resolved and the game state is not ‘harmed’ by taking shortcuts. Global fashion Magic: the Gathering - Izzet Guildgate (242) - Return to Ravnica by. Spells and abilities are put on top of the stack as the first step of being played, and are removed. The stack system allows players to 'respond' to the actions of other players before those actions take full effect, enabling interactive gameplay even with 'instantaneous' effects. In many cases the order that triggered abilities go on the stack and resolve does not matter and these triggers can be dealt with in a somewhat out of order fashion. Card Text: Quarantine Field enters the battlefield with X isolation counters on it. The stack is the game zone where spells and abilities are put when they are played and where they wait to resolve. As items on the top of the stack resolve first, the triggered abilities controlled by the non-active player will resolve first. Any spellcreature, instant, artifact, whatever. It basically works like this: I play a spell. In this liminal space, you know something is going to happen, it just hasn't happened yet. It means that those triggers that are controlled by the active player go on the stack in whatever order he or she wants, followed by those triggered abilities that are controlled by the non-active player in whatever order he or she wants. In short, the stack is the limbo that Magic spells and abilities go to between being activated or cast and actually happening. This stands for Active Player, Non-active Player. We have Magic The Gathering EDH/Commander gameplay videos for you to study/relax too James. When two or more triggered abilities attempt to go on the stack at the same time they go on APNAP order. ![]()
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