A small elevator that can take the player to another room on the floor. It currently appears in random rooms on the Mines, the floor the trap object was intended to appear on. Flipped enemies can no longer attack.Ĭertain NPCs and objects and even a copy of the player can appear as enemies on glitch floors.Īn unused trap "Alarm Mushroom" has been revived and made usable. Flips enemies and makes them easier to kill. Sometimes all enemies get targeted while other times only a few do. Causes rocks to fall on your enemies! Amount of rocks is random. When this happes you get curse and damage up. Companion item that gives you the COOP cultist as a non playable friend. Fires Bullet Kin.No further explenation needed. Small chance of beign a shop, shrine, or chest room. Special active item taht will teleport the player to a new room not normally connected to the floor. This item idea/code was created thanks to Retrash. Clones another active or passive when used while said active/passive is spawned/near the player. Special item dropped by custom boss on custom secret floor. Bullets that have a chance to transmorgify enemies into a horrible cronenberg abomination. May grant player an obscene amount of a random consumable. Tables flipped by enemies are betrayed by their tables. May have suprising effects on other objects. A powerful bomb that corrupts the reality around you. An active item companion that summons a Dead Blow Forge Hammer to do your bidding! Thanks to Retrash for providing the item sprite. As you can guess a third trigger twin will spawn. A custom modifier that has most of the Chaos mode mayhem from ChaosGlitchMod!. Blobulon Rancher can now spawn poisulins as well as the normal blobulins.Don't Blink is changed to have enemies have stone effect instead of boring stun effect.Infamous bug with Zone Control possibly soft locking the player if teleported out of room is fixed.Rat's Revenge now spawn rat traps instead of flame traps.Glitch Floors have "corrupted" appearence via addition of sprite objects that use random tile map sprites.Īdditions/Improvements to DD20 modifiers: This secret room can appear in places you won't expect one to fit so be on the look out! Staring with a ultra tiny secret room that is the smallest possible size (2x2). This oversight from original game devs has been fixed.Ĭustom secret rooms. The few Winchester gun game rooms that were missing icons now have icons. Can only appear on rooms 1-4 and can only appear once in a run. This takes the player to a glitch chest floor. This adds new room layouts to the game! Most room designs courtasy of TheTurtleMelon!Ī glitched elevator has a small chance of appearing on the floor. This was an idea from TheTurtleMelon so credits to him for this one.Īdded custom rooms to room tables used by most floors. A small chance a floor could have 1 or 2 critters that spawn Junk or Ammo when killed depending on which enemy was spawned. Pit edge decoration of floor tiles near left side of sell creep is no longer missing.įixed issue intreduced in FTA update that made it trouble-some to drop passives into sell creep in Bello's shop.Īdded "Junk" enemies. Glitch Chests now take player to a full floor with glitched enemies instead of just a simple 3 room floor that goes direct to the boss.įixed pit generated under sell creep on floor 4. Three new secret floors! Both with brand new tilesets pulled from unused tilesets from old versions of the game. Use "load_flow help" in console to get help on how to use this command. Command syntax is mostly the same as old anywhere mod. ExpandTheGungeon (BepInEx Version) - by Apache Thunder.
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